This application uses the **srand()** function to seed the random number generator. The function **Random(n)** returns an integer in the range of 1 to n.

The int array **totals** holds the total counts for the scores 3 to 18. It then loops 10 million times. This number is defined as a const but if your compiler doesn't support const, uncomment the #define instead.

Each dice, d1, d2 and d3 holds the **Random()** generated dice roll die roll and the element for the combined dice score (in the range 3-18) is incremented.

The last part prints out the totals to see that it generates throws in accordance with the probabilities. A 6 sided dice has an average score of 3.5, so three dice should average about 10.5. The totals for 10 and 11 are roughly the same and occur about 12.5% of the time.

Here is the output of a typical run. It takes no more than a second.

**Rolling Ten Million Dice**

- 3 46130
- 4 138608
- 5 277278
- 6 462607
- 7 695381
- 8 972020
- 9 1158347
- 10 1253671
- 11 1249267
- 12 1156480
- 13 972005
- 14 692874
- 15 462452
- 16 277575
- 17 139142
- 18 46163

// dicerolls.c :

#include /* Needed just for srand seed */

#include

#include

const tenmillion = 1000000L;

/* #define tenmillion 10000000L */

void Randomize() {

srand( (unsigned)time( NULL ) ) ;

}

int Random(int Max) {

return ( rand() % Max)+ 1;

}

int main(int argc, char* argv)

{

int i;

int totals19;

printf("Rolling Ten Million Dice
") ;

Randomize() ;

for (i=3;i<=18;i++)

totals i =0;

for (i=0;i< tenmillion;i++)

{

int d1=Random(6) ;

int d2=Random(6) ;

int d3=Random(6) ;

int total=d1+d2+d3;

totals total ++;

}

for (i=3;i<=18;i++)

{

printf("%i %i
",i,totals i ) ;

}

return 0;

}